how to draw comics the marvel way pdf download
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How to draw comics the marvel way pdf download

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On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over Some artists prefer a soft lead, some like the finer hard lead. It's up to you. A simple drawing pen with a thin point, for inking and bordering. Also for inking. A sable hair 3 is your best bet. One art gum and one smooth kneaded eraser -- which is cleaner to use.

India ink. Any good brand of black india ink is okay. White opaquing paint. Invaluable for covering errors in inking. A glass Jar. This holds the water for cleaning your brushes. Handy for keeping your illustration paper from slipping off the drawing board. A must for drawing right angles and working in perspective.

T square. Invaluable for drawing borders and keeping lines parallel. For everyone who says "1 can't draw a straight line without a ruler. Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15".

Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper.

This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it. Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you. Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain.

But we figured you'd know all this. And now, onward! Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.

The first page of a story, with a large introductory illustration, is called the splash page. B: Letters drawn in outline, with space for color to be added, are called open letters. C: Copy which relates to a title is called a blurb. D: The name of the story is, of course, the title. E: An outline around lettering done in this jagged shape is called a splash balloon. F: A single illustration on a page is called a panel.

G: The space between panels is called the gutter. H: You won't be surprised to know that this "ZAT" is a sound effect. I: Copy which represents what a character is thinking is a thought balloon. J: The little connecting circles on thought balloons are called bubbles. We'd feel silly calling them "squares"!

K: The regular speech indicators are called dialogue balloons. L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers. Lest you think Stan would turn you out into the wilderness. Stan Lee's How to Draw Comics features a cover that reunites long time. John Romita Sr. It's time for a new approach. Extended embed settings.

You have already flagged this document. Thank you, for helping us keep this platform clean. The editors will have a look at it as soon as possible. Self publishing.

Share Embed Flag. TAGS download legendary hulk lettering balloons comics comic romita penciling inking. You also want an ePaper? His characters are classics. And now, he's sharing what he knows with you, Grasshopper! His cohorts have always been--and still are--some of the best in the business: Jack Kirby, John Romita, Sr. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs.

He includes an overview of the history and development of the comic book industry, and there's an extensive section on various types of covers--the super important element that makes the reader want to pick up that comic!

In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you'll also find info on all the small details--that really aren't so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there's also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools.

More documents Similar magazines Info. Share from cover. Share from page:. Flag as Inappropriate Cancel.

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A Note to Readers, Parents, and Teachers Some art materials are unsuitable for young children to use. Children should only use art materials that are labeled as nontoxic and carry the statement "Conforms to ASTM D" or similar wording.

All purchase of art materials for and art activities of children under the age of 12 should be supervised by an adult. Senior Editor. Includes index. Covers how to create your own original comic book characters, draw fight scenes, design special powers, and invent imaginary creatures, with a section on how the comic business works.

ISBN 1. Cartooning-Technique-Juvenile literature. Comic books, strips, etc. Heroes-Caricatures and cartoons-Juvenile literature. Cartoons and comics. Page 7. Page 8 Introduction ow to Draw Comic Book Heroes and Villains is the ultimate book for anyone aspiring to be a professional comic book illustrator. I'm proud H to tell you that these pages feature the work of some of the best talents in the comic book field.

These pros, who have worked for such notable publishers as Marvel, DC, Valiant, and Defiant, reveal the secrets of designing powerful and convincing fight scenes, drawing heroic anatomy, inventing really bad villains, using special effects techniques, interpreting a script visually, designing advanced weaponry, and much, much, more. Also, there's a chapter devoted to answering the questions that every serious-minded aspiring artist has.

You'll learn what to include in a winning portfolio, what the shortcuts are to landing your first job, and how the business really works. For instance, did you know that the person who draws the covers is rarely the same person who draws the interior pages?

This book also features an exclusive interview with Jim Salicrup, the renowned former Marvel editor, and now associate publisher and editor-in-chief, of Topps Comics. He shares his insights on the business as he tells you exactly what qualities he and other comic book editors look for when hiring a new artist. Pencil, paper. And this book. And KA-. Lest you think Stan would turn you out into the wilderness. Stan Lee's How to Draw Comics features a cover that reunites long time. John Romita Sr.

It's time for a new approach. Extended embed settings. You have already flagged this document. Thank you, for helping us keep this platform clean. The editors will have a look at it as soon as possible. Self publishing. Share Embed Flag. TAGS download legendary hulk lettering balloons comics comic romita penciling inking. His characters are classics. And now, he's sharing what he knows with you, Grasshopper! His cohorts have always been--and still are--some of the best in the business: Jack Kirby, John Romita, Sr.

He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. He includes an overview of the history and development of the comic book industry, and there's an extensive section on various types of covers--the super important element that makes the reader want to pick up that comic!

In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you'll also find info on all the small details--that really aren't so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages!

Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there's also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. More documents Similar magazines Info. Share from cover.

Share from page:.

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On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Some artists prefer a soft lead, some like the finer hard lead. A simple drawing pen with a thin point, for inking and bordering. Also for inking. A sable hair 3 is your best bet. One art gum and one smooth kneaded eraser -- which is cleaner to use. Any good brand of black india ink is okay.

This holds the water for cleaning your brushes. Handy for keeping your illustration paper from slipping off the drawing board. A must for drawing right angles and working in perspective. T square. For everyone who says '1 can't draw a straight line without a ruler.

We use 2-ply Bristol board, large enough to accommodate artwork 10' x 15'. Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it.

Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you. Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark.

Also, it's a good idea to have a room to work inotherwise your pages can get all messy in the rain. But we figured you'd know all this. And now, onward! Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.

The first page of a story, with a large introductory illustration, is called the splash page. E: An outline around lettering done in this jagged shape is called a splash balloon.

F: A single illustration on a page is called a panel. G: The space between panels is called the gutter. H: You won't be surprised to know that this 'ZAT' is a sound effect.

I: Copy which represents what a character is thinking is a thought balloon. J: The little connecting circles on thought balloons are called bubbles.

K:The regular speech indicators are called dialogue balloons. L:The connecting 'arrows' on dialogue balloons, showing who is speaking, are called pointers. M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering.

N: This is my favorite part-where the names are. We call it the credits, just like in the movies. P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption. Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along. Movin' right along, we now introduce you to one of Marvel's many widely heralded close-ups, so called because the 'camera' meaning the reader's eye has moved in about as close as possible.

This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a medium shot.

And here we have a long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you. When you're up above the scene, looking down at it, as in this panel, what e. More documents Similar magazines Info. We'd feel silly cal. Share from cover. Share from page:. Flag as Inappropriate Cancel. Delete template?

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STAN LEE HOW TO DRAW THE MARVEL WAY , MY WAY STEP BY STEP PART 1

WebView Details. Request a review. Learn more. WebSelf publishing. Login to YUMPU News Login to YUMPU Publishing. WebDec 31, �� How To Draw Comics The Marvel Way: Stan Lee & John Buscema: Free Download, Borrow, and Streaming: Internet Archive How To Draw Comics The Marvel .